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Devlog

How the island has changed

In the first week, the island was coloured shapes. This is what there was back then, next to what's in the game now.

The palm trees

The first weekWhite Island: The first palm trees, seen from above: a stick with flat leaves.
NowWhite Island: Palm trees with curved trunks, leaning over the sand.

In the first week there were nine hundred palm trees made of a stick and flat leaves. Now they have bark, coconuts and trunks that curve and lean towards the sea.

The sea

The first weekWhite Island: The first sea, with drawn-on waves.
NowWhite Island: Today's sea, blue all the way to the horizon, seen from the top of the island.

At first it was a drawn-on sea. Now the water changes colour with depth, from the turquoise of the shore to the blue of the open sea, and it stays blue all the way to the horizon.

The fire

The first weekWhite Island: The first campfire: a cone of light on the sand.
NowWhite Island: Three fires on the beach at sunset, each one a different size.

The first campfire was a cone of light. Now the fire has flames, embers, smoke and sparks, grows with whatever is burning and catches whatever is next to it.

The raft

The first weekWhite Island: The first raft: six cylinders and a green sail.
NowWhite Island: A raft of tied logs, just pushed into the water.

Six cylinders and a green sail. Now the raft is whatever you tie together on the shore: it floats depending on its weight and sails depending on how you built it.

Under the water

The first weekWhite Island: The first reef: a few plants on the bottom.
NowWhite Island: A jellyfish drifting in the lagoon.

The seabed had a few plants. Now there's a reef, schools of fish, jellyfish, octopuses, turtles and sharks.

The animals

The first weekWhite Island: The first land animal: a caiman on the beach.
NowWhite Island: A herd of wild boars in the palm grove.

The first land animal was a caiman walking along the beach. Now there are wild boars, deer, goats and foxes that hear you coming and run, or charge at you.

Step by step

Drag and see how it was

Every step of development is recorded before and after, from the same spot, at the same time of day and with the same wave. Both videos play at once: move the line and you'll see exactly what changed.

Step 24

Dying of thirst on the first frame

You pressed Start and the death screen appeared. Hunger and thirst go down with the world's minutes, not real ones, and the game started in the early hours. There's no video: it's about behaviour, not looks.

Step 23

The reef

Life on the seabed.

Step 23

The reef, going into the water

The same reef from the surface, going into the water.

Step 22

Light inside the water

Caustics moving across the seabed and beams of light cutting through the water.

Step 22

The light, going into the water

The same step from another shot: going down from the surface.

Step 21

The water, at the shore

Foam breaking right where the sea meets the sand.

Step 21

The water, going in

The same step going into the water, with four shading bugs fixed.

Step 20

Sliding on slopes

Two behaviour bugs, not looks: the player slid downhill and could die right at the start. There's no video because the devlog shots move the camera, not the player. It was measured instead of filmed.

Step 19

Real objects

What you pick up from the ground gets its own shape.

Step 18

Round interface

The HUD stops being bars spread across the corners.

Step 17

Real bushes and rocks

Four bush models and three different granite blocks.

Step 16

Real palm trees

From a cone and six boxes to bark, cut-out leaves and coconuts.

Step 15

Sound

Waves, footsteps, fire and wind, synthesised without a single audio file.

Step 14

The shelter

Branches and leaves to sleep until dawn.

Step 13

The raft

You push it off, row it and it pitches with the waves instead of going through them.

Step 12

Sand texture

The ground stops being a flat colour.

Step 11

Survival with teeth

Thirst, hunger and tiredness that really kill.

Step 10

Saving the game

The island and what you carry survive closing the game.

Step 9

Behind the scenes

The tools that record the development itself.

Step 8

The campfire

You set it on the ground, it gives light and it slowly burns out.

Step 7

Crafting

Rope, a rough axe, a torch and a campfire.

Bug fixed

The waves went wild

The swell grew out of control and the foam spilled out of the water.

Step 5

Things to pick up

1,080 objects on the ground, plus chopping down palm trees and searching bushes.

Step 4

Bushes and rocks

1,100 bushes and 700 rocks.

Step 3

The palm trees

900 palm trees spread across the island.

Step 2

The sea

Real swell, foam on the crests and colour by depth.

Step 1

The terrain

Where it all began: the bare island, without a single palm tree yet. There's no «before» for this.