The palm trees


In the first week there were nine hundred palm trees made of a stick and flat leaves. Now they have bark, coconuts and trunks that curve and lean towards the sea.
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Log in to see every change to the game, recorded before and after.
Devlog
In the first week, the island was coloured shapes. This is what there was back then, next to what's in the game now.


In the first week there were nine hundred palm trees made of a stick and flat leaves. Now they have bark, coconuts and trunks that curve and lean towards the sea.


At first it was a drawn-on sea. Now the water changes colour with depth, from the turquoise of the shore to the blue of the open sea, and it stays blue all the way to the horizon.


The first campfire was a cone of light. Now the fire has flames, embers, smoke and sparks, grows with whatever is burning and catches whatever is next to it.


Six cylinders and a green sail. Now the raft is whatever you tie together on the shore: it floats depending on its weight and sails depending on how you built it.


The seabed had a few plants. Now there's a reef, schools of fish, jellyfish, octopuses, turtles and sharks.


The first land animal was a caiman walking along the beach. Now there are wild boars, deer, goats and foxes that hear you coming and run, or charge at you.
Step by step
Every step of development is recorded before and after, from the same spot, at the same time of day and with the same wave. Both videos play at once: move the line and you'll see exactly what changed.
Step 24
You pressed Start and the death screen appeared. Hunger and thirst go down with the world's minutes, not real ones, and the game started in the early hours. There's no video: it's about behaviour, not looks.
Step 23
Life on the seabed.
Step 23
The same reef from the surface, going into the water.
Step 22
Caustics moving across the seabed and beams of light cutting through the water.
Step 22
The same step from another shot: going down from the surface.
Step 21
Foam breaking right where the sea meets the sand.
Step 21
The same step going into the water, with four shading bugs fixed.
Step 20
Two behaviour bugs, not looks: the player slid downhill and could die right at the start. There's no video because the devlog shots move the camera, not the player. It was measured instead of filmed.
Step 19
What you pick up from the ground gets its own shape.
Step 18
The HUD stops being bars spread across the corners.
Step 17
Four bush models and three different granite blocks.
Step 16
From a cone and six boxes to bark, cut-out leaves and coconuts.
Step 15
Waves, footsteps, fire and wind, synthesised without a single audio file.
Step 14
Branches and leaves to sleep until dawn.
Step 13
You push it off, row it and it pitches with the waves instead of going through them.
Step 12
The ground stops being a flat colour.
Step 11
Thirst, hunger and tiredness that really kill.
Step 10
The island and what you carry survive closing the game.
Step 9
The tools that record the development itself.
Step 8
You set it on the ground, it gives light and it slowly burns out.
Step 7
Rope, a rough axe, a torch and a campfire.
Bug fixed
The swell grew out of control and the foam spilled out of the water.
Step 5
1,080 objects on the ground, plus chopping down palm trees and searching bushes.
Step 4
1,100 bushes and 700 rocks.
Step 3
900 palm trees spread across the island.
Step 2
Real swell, foam on the crests and colour by depth.
Step 1
Where it all began: the bare island, without a single palm tree yet. There's no «before» for this.